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peacefulsniper
"Who are you to judge the life I live? I know i'm not perfect and I don't live to be, but before you start pointing fingers... make sure your hands are clean." http://www.brysi.com

JoKeRs ObLiViOn @peacefulsniper

Age 33, Male

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http://www.brysi. com

Pottstown ,PA

Joined on 9/25/08

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Building the perfect RPG (VIDEOGAME) the game we want to play.

Posted by peacefulsniper - June 13th, 2009


THE HERO
(Lost Odyssey)
We've had enough of spikey-haired teens who accidentally get wrapped up in world - saving kaim from Lost Odyssey ditches those annoying conventions; he's complex, confident, and doesn't insult the players intelligence every step of the way. Role-playing games need more heros like this.

FINAL BOSS
(Final Fantasy VI)
We know everyone loves sethiroth - but kefka does the whole "mad villain" shtick better. He doesn't just threaten to destroy the world: he does it. We love bad guys who don't pull any punches, and kefka's descent into madness makes him an even more legitimate threat. The god- like powers help, too.

PARTY
(Star Wars: Knights of the Old Republic)
Some games may as well be called "Archetype Finder" for all the originality they offer in oyur allies. Kinghts of the Old Republic has a great cast and also allows players to develope relationships with party members. We want to see this concept explored even further, with more of an emphasis on how allies change based on your interactions.

CONVERSTAION
(Mass Effect)
After playing Mass Effect, you just can't go back to the old ways. Dialogue that flows naturally makes every character involved feel more authentic, and it saves you from having to read four or five possible responses. So what if you can't choose the exact words? The sensation of a real conversation is well worth the sacrifice.

WORLD
(Fallout 3)
The lessonto take from Fallout 3 isn't necessarily the post- apocalyptic backdrop, instead, we like how everything in the vast world - including locations, characters, and music - are thematically tied together. It conveys a unified, cohesive setting that is easier to get immersed in than a generic fantasy landscape.

ART DIRECTION
(Odin Sphere)
Odin Sphere is a prime example of the importance of visual design. Our ideal RPG would follow in these footsteps, with particular importance placed on cultivating a unique and striking artistic style instead of worrying about things looking realistic.

STORY
(Final Fantasy X)
The story is one of the most important parts of an RPG, and it is difficult to pick just one model to emulate. A straight re-hash of Final Fantasy X's story wouldn't be good, but it has so many themes worth revisiting. The game explores love, loss, family, and sacrifice in compelling ways, and reminds us that great stories don't always need happy endings.

CUTSCENES
(Xenosaga series)
Xenosaga might be long-winded, but when it comes to action-packed cutscenes, no one delivers like KOS-MOS. The cinematics in Xenosaga depict on a cosmic scale. Cutscenes should always be something to look forward to, not chores you wish you could skip through.

HUMOR
(Mario & Luigi series)
We don't want consistant-liners, but many RPGs take themselves too seriously. Lighthearted moments can keep things from getting too gloomy, as long as they don't all revolve around one suppose "comic relief" character. The Mario & Luigi series does an excellent job in this department.

COOPERATIVE ATTACKS
(Chrono Trigger)
Why haven't more games stolen this idea? Using two party members to perform one move is awesome. In addition to doing lots of damage, Crono Trigger's dual techs give you memers in order to see all the combinations.

TIMING
(Shadow Hearts)
Attacking doesn't have to be so passive instead of just selecting the option from a menu, Shadow Hearts' Judgment Ring has players performing a timed button-press during each attack. You hit the enemy either way, but the element of skill makes pilling on the damage even more satisfying.

STRATEGY
(Persona series)
Pressing one button repeatedly to make your whole party fight is bothering. The Persona series alleviates this problem by not allowing its monsters to be beaten with such a simple approach. Enhancing your party, exploiting vulnerabilities, and weakening your foes increase the depth of combat and add fun layers of strategy.

REFILL
(Chrono Cross)
The challenge in battle should come your enemies, not from managing your resources as you slog through a dungeon. Chrono Cross gave you all your magic back after a fight, but we'd love to see health included. If you begin every fight with all your resources regular encounters can acually be designed to challenge you rather than chp away at your patience over time.

TOP 5 THINGS TO AVOID
SILENT PROTAGONIIST
speak up, man! It's impossible to care about a character with no personality.

SURPRISE PRINCESS
You're not fooling anyone we always know you're a princess right away, so just give up the charade.

FINAL BOSS SWITCHEROO
After beating the main villian no one likes fighting a random world- devouring evil they've never seen before.

RANDOM ENCOUNTERS
Even if you can't see exactly what you're fighting, you would should at least know it's happening.

EVIL EMPIRES
We've witnessed the subjugation of the world under a sinister autocracy so many times it has lost all meaning.


Comments

I expected RPG Maker 4 >:( Ah well, it would be worse than the 3rd anyway. </unrelated>

Also avoid:

IMPOSSIBLE TO PRONOUNCE NAMES
We all hate characters with names that sound like you just hit a bunch of random letters

CHEESY, OVERUSED DIALOGUE
I heard that phrase from Dragonball Z, Sonic, He-Man, Pokemon, and Hello Kitty.

A VILLAIN THAT TURNS GOOD
A leopard doesn't change its spots, why should one of the antagonists do it?

i thought someone was going think i was talking about something like that. and those are some good ones to, what phrase are you talking about?

That overused phrase I was talking about is "Fighting is wrong" but I fucked up and put Dragonball Z in there :P

oh i see, kinda like naruto and how they over use believe it haha.

Yawn I love fallout not only for the world but I mean the world got blowen up is that not fun.

nothing wrong with a villain that turns good work very well when the villain is badass.

ok I'm done I think.

faloout 3 was very good.

sometimes a villian can turn good but needs a good storyline and plot and all that good stuff. most games dont go in detail of the background of the villian and why he went evil or anyhting. the naruto show has it done very well with the villian pain if you read that manga from around 430 to 450 you would know what im talking about. games.

I dont read manga.
I dont watch naruto any more.
wow I just thought of something I'm about to eat ramon.(Is the spelled correct)

oh i see well i do and enjoy ever thing about the show. great story line and everything. filler eps suck but o well. and i think its romen just google it haha.

wow man, you put a lot of time into this

i was hoping to get a flood of comments but im unpopular and no one commetns me o well. thanks for the comments every one you make my visit here a little better and give me something to do besides be bored watching flashes from time to time.

Dude I have a list compiling rival. Kudos man. Anyway you know your shit about RPG's and I know you'll enjoy Namco x Capcom (too bad it's dubbed in Japanese). Still a good game though and Xenosaga's KOS-MOS is in it.

haha i didnt see it that way but ok im ash ketchum and your gary we are now rivals to the end hahah. but its not really like what your doing its a list of parts of an RPG from different games to make the greatest RPG. like youd look at the story line from ff10 and use parts from it and look at the world of fallout 3 and use ideas of the land scape and all that. i think you know what i mean hahha.

This is unrelated to this post but have you seen this? I almost cried with joy.

<a href="http://www.1up.com/do/gameOverview?cId=3140613">http://www.1up.com/do/gameOverview?cI d=3140613</a>

im not going to click on that dont trust it.

This was either a good copy-pasta, or an EPIC original post.

Either way, I am happier after reading this =)

Although I do think the evil empire concept isn't so bad...

never knew there was a pasta that you could copy. copy-pasta haha. thats your opinion and thats fine(about evil empire) and im glade it made you happy.

...............

dot dot dot dot dot dot dot dot dot dot dot dot dot.

I have not even heard of some of thous games.

most people havent.

Owow dude u have the perfect mind why dont u try 2 become a game designer

Hey why don't you collaborate with me on my next list of Annoying Videogame Bosses. Blacksun is helping. Just say the word.

fucking exactly good post man

haha thanks. freak im tried and bored.

wow, so you basically wrote an article from Game Informer word for word and you claimed it as your own?

what was the point of this shit other than to retype an entire GameInformer article? at least give them credit for it you asshole.